DAY ONE (July 11) |
Open Session开放环节 Venue 地点: Xijiao Hotel 西郊宾馆荟源厅 |
9:00-9:30 | 开幕致辞 Welcome Remarks |
| Chinese DiGRA (Representative: Hanna Wirman, President) 致辞人: 中华电子游戏研究协会会长 Hanna Wirman |
| TopFun Media Group (Representative: Wang Zishang, CEO) 致辞人:上方传媒 CEO 王紫上: “TopFun Gamified Cloud Office: The Best Path of Future Enterprises” 主题:“上方的游戏化云办公:未来企业的必由之路” |
| Tsinghua History Department (Representative: TBD) 致辞人:清华大学历史系代表 |
9:40-10:30 | Keynote Speech中村彰宪 (Akinori Nakamura): “Past, Present and Future Prospects of Digital Game Industry in the PRC: One prospective from the scholar who walked along with this miraculous growth” “中国电子游戏产业的过去、现在与未来:一位见证发展奇迹的行业同行者的观察” |
10:40-11:30 | Keynote Speech鍾珮琦 (Peichi Chung) “Mapping Game Studies in Asia: Trajectory for the Sustainable Chinese Game Industry” “勾勒亚洲游戏研究:中国游戏产业可持续发展的轨道” |
11:30 | 嘉宾合影Group photo |
11:30-12:30 | Lunch at the afternoon conference venue 前往清华大学研讨会会场,及进午餐 |
Symposium (Closed-door) Sessions 闭门研讨环节 Venue: Room 309, Wenbei building, History Department, Tsinghua University ( 清华大学历史系 文北楼309) |
13:00-15:00 | Panel 1: Game Studies: Trends 游戏研究-趋势 |
| Zongfeng MING 明宗峰 | South China University of Technology 华南理工大学 | On the Attributive Analysis of Games 游戏的属性分析 |
| Felania LIU 刘梦霏 | Tsinghua University 清华大学 | A Bliss or a Blight? – Trends and Tendencies of Researches on Games and Gamification Practices in Mainland China from 1980-2014 祝福还是诅咒?1980-2014年中国大陆游戏研究与游戏化实践的趋势与倾向研究 |
| Jian DENG 邓剑 | Shanghai University 上海大学 | The Decline of Mainland Chinese Single-Player Game (early 1980s-2000) 中国大陆单人游戏的衰落(1980-2000) |
| Paul Martin | University of Nottingham Ningbo China 诺丁汉大学宁波校区 | The Disruptive Potential of Regional Game Studies 区域性游戏研究的毁灭性潜力 |
| Wenhui FU; Youngho NAM 傅文慧 等 | Center of Innovation in Supply Chain and Service 供应链服务与创新中心 | Internationalization Strategies of Chinese Online Game Industry 中国在线游戏产业的国家化战略 |
| Siheng HE 贺思衡 | Beijing Institute of Technology, School of Information and Electronics 北京理工大学 | The Potential Usage of Signal Processing Theories into Game Studies and Gamification Practices — A Case Study on Khan Institute 信号处理理论应用于游戏研究及游戏化实践的可行性研究 ——以对可汗学院学习路径的分析、生成、与评估为主要案例 |
15:00-15:20 | Coffee Break 茶歇 |
15:20-17:00 | Panel 2 Game Studies: On the Nature of the Game |
| Hanna Wirman | Hong Kong Polytechnic University 香港理工大学 | The second screen and play multitasking: Mapping out fragmented/ continuous gameplay 第二屏幕与多进程游玩:对碎片化/连续游玩的研究 |
| Tony SHONG 熊攀峰 | INNO Interactive | Research on How Games Deliver Experiences 游戏如何传达体验的研究 |
| Ziyun CHEN 陈子赟 | Popsoft 大众软件 | Technique, Strategy, Simulation, Culture – An Attempt to Construct a Game Classification System 文化好玩,情怀有价——评估电子游戏的四个维度 |
| Zihan WANG 王梓涵 | Playwright Freelancer 自由撰稿人 | Role of Playwright in Modern Game Production 编剧在新时代游戏制作中的作用 |
| Jihe GAO 高济禾 | Jiejiao Tech Co.Ltd 街角科技 | Implementing Agent-based Approachs to Prototyping Online Games’ Social Interaction Mechanism 利用ABM方法对网络游戏的社交互动机制进行原型研究 |
18:00-20:00 | Dinner Yanming Restaurant 晚宴 宴铭园 |
DAY TWO (July 12) |
Symposium (Closed-door) Sessions 闭门研讨环节 Venue: Room 309, Wenbei building, History Department, Tsinghua University ( 清华大学历史系 文北楼309) |
9:30-11:30 | Panel 3 The Impact of Games : Gamification 游戏对现实的影响:游戏化 |
| Qiang LI, Erik Champion 李强 等 | Shenyang Aerospace University Curtin University 沈阳航空航天大学 | The Application and Development of VR Interactive Technology in Serious Game VR 技术在严肃游戏中的应用与开发 |
| Sathya Naidu | Hong Kong Polytechnic University 香港理工大学 | Video Games as a Platform for Holistic Development of Adolescents 以电子游戏为媒介促进青少年全面发展 |
| Hao XU, Donglei SONG 徐昊 等 | Jilin University 吉林大学 | Gamified Learning and Teaching Environment: The Web Design Case Study 游戏化学习与教学环境:网页设计案例研究 |
| Ida Jørgensen | Hong Kong Polytechnic University 香港理工大学 | Inclusive game design for animals 针对动物的包容性游戏设计 |
| Wanyi ZHANG 张婉漪 | Jilin University 吉林大学 | Crowdsourcing Image Annotation with Gamification 利用游戏化完成针对图片标注的云分包工作 |
11:30-12:30 | Lunch 午餐: (Buddhist Vegetarian Box Lunch 素斋盒饭,送到会场) |
12:30-14:30 | Panel 4 The Impact of Games : Case Studies 游戏对现实的影响:具体研究 |
| TENG Yuning 滕宇宁 | Centre for Visual Studies, Peking University 北京大学视觉与图像研究中心 | The Moving Landscape – Human Rights Revolution Intrigued by the Visual Revolution Represented in Video Games 移动的风景——以游戏为代表的视觉方式变革带来的人权革命 |
| Banwo Adetoro | Xiamen University 厦门大学 | The Interplay between Digital Gaming and the Rise of Nationalism in China 电子游戏与中国崛起的民族主义的关系 |
| Philip LIN 林沛澧 | Providence University 静宜大学(台湾) | Contextualizing Cyber-Soldier in the East: A Reflection on the Colonized War Game Experience of Taiwanese Gamers 东方线上士兵产生的背景:反思殖民战争游戏对台湾年轻玩家的影响 |
| Tilak JHA | Zhejiang University 浙江大学 | Linking the Old with the New through Digital Games 通过电子游戏连接新旧世界 |
| Chaohuang WANG 王朝光 | Hong Kong Polytechnic University 香港理工大学 | The relationship between players value systems and their In-game behavior in a massively multiplayer online role-playing game 玩家价值观与在线多人角色扮演游戏游戏内行为的关系研究 |
14:30-14:45 | Coffee Break 茶歇 |
14:45-15:45 | Round-table Discussion “The Future of Game Studies in China and Chinese-Speaking Area” ”圆桌会议“游戏研究在中国的未来” |
15:45-16:00 | Closing remarks 闭幕致辞 |